The Flow Research Collective is an interdisciplinary, global approach to tackling questions related to flow and peak performance in a variety of settings including businesses and schools.
The focus of some of their research is the potential connection of flow triggers to other positive psychology hot topics like mindsets, grit, and creativity, particularly in educational settings.
They designed a flow profile quiz to help people discover their own flow profile. It takes about three minutes to complete, you’ll be asked to give them feedback regarding training you’d like to see their organization offer, and then provide your email address before seeing your results. You’ll also receive emails introducing you to more ways to get into and stay in flow.
You’ll also have access to free videos and podcast episodes covering topics such as hacking the flow state, ultimate human performance, how flow drives creativity, and the dark side of flow. If you’re interested in more in-depth information, they offer a self-paced paid course called Flow Fundamentals.
The Research on Flow Theory
Researchers the world over are studying flow. No area of human experience is off limits. Here’s a glimpse into some of the research.
Sports
Research began being published in sports journals in 1992. Through repeated empirical studies, an association between flow and peak performance, especially among elite athletes, has been found. The psychological benefits of flow include “enhanced well-being and self-concept” (Swann, 2016).
There’s a plethora of research in sports. In the section titled, “Flow State in Sports Psychology” you’ll discover a few more examples.
Gaming
Developers and researchers are exploring how to create or improve upon the existing game design by incorporating the concept of flow theory. The primary question is how to increase a player’s enjoyment while simultaneously adding the appropriate level of challenges (Cowley, Charles, Black, & Hickey, 2008).
Another area of interest within gaming research is the possible relationship between game characteristics, flow, happiness, and addiction. Hull, Williams, & Griffiths (2013) found that the social element in many games is associated with higher levels of addictive-like experiences.
See, “The Effect of Flow on Learning” section below for more insights.
Art
Flow has been linked to creativity, but not specifically to art therapy. Chilton (2013) argues for the need to explore the connection between flow and art therapy asserting that one of the goals for therapists is to prepare the client to enter and exit the experience with as little disruption as possible.
Adventure recreation
MacKenzie, Hodge, and Boyes (2011) researched the potential connection between Reversal Theory (RT) and Flow Theory. Specifically, they wanted to know if people involved in adventure activities experience telic and paratelic flow, an RT concept. If so, then does flow vary between the two and can an integrated model of flow theory be developed through a combination of RT and flow theory constructs.
Telic flow is categorized as serious and outcome-oriented whereas paratelic is playful and process-oriented. In RT it’s the push/pull of opposing experiences like the above that create balance, and thus the experience of flow. Healthy individuals are able to satisfy opposing needs by engaging in “regular reversals” (MacKenzie, et al. 2011).
For example, the need for security versus the need for excitement. Because of RT’s basic premise, it’s positioned to explain the voluntary risk-taking behavior demonstrated by people involved in adventure activities.
Through their qualitative research, they concluded that flow theory could expand to include RT as a way to better explain the experience of different flow states within adventure activities. The role of telic and paratelic flow was supported. They also determined that learning and mastery influenced flow states. There appeared to be a potentially symbiotic relationship between states at different phases of the experience.
They acknowledged that due to the small sample size (11 qualitative/10 quantitative participants), limited activities included (six in study one/one in study two), and an inability to perform statistical analysis for n = 10, more empirical research is needed.
Learning
Researchers Rossin, Ro, Klein, & Guo (2009) sought to determine if a relationship existed between flow and learning outcomes for an online information management course.
They looked at objective learning performance, perceived learning of the subject matter, perceived skill development, and student satisfaction. Their findings “support a relationship between flow and students’ perceived learning of the subject matter, students’ perceived skill development, and student satisfaction.”
Martial arts
Kohoutkoval, Masaryk1, & Zdenko (2018) realizing that research in the area of flow and martial art training is limited, wanted to determine if a relationship existed between different aspects of training and the flow state. They studied skill acquisition, drill training, and sparring in Brazilian Jiujitsu.
Using a short version of the Dispositional Flow Scale (DFS-2) questionnaire they collected data from 136 participants. This questionnaire consists of nine questions corresponding to the nine dimensions created by Cziksentmihalyi.
Their results showed significant differences in the experience of flow between the three different areas.
Finding and remaining in flow is the “optimal experience,” according to Cziksentmihalyi and researchers are eager to discover all of the possible activities that can lead to it.
3 Interesting Findings
From research, several interesting conclusions have been made. We share a few that might surprise you.
1. Learn skills faster
Advanced Brain Monitoring used their APPT (Adaptive Peak Performance Trainer) to increase skill acquisition for novices in archery, golf, and marksmanship. In marksmanship, the participants in the novice condition improved an average of 28.60% compared to 12.22% for the control group (Berka, Behneman, Kintz, Johnson, & Raphael, 2010).
Watch Chris Berka’s TEDxSanDiego (2013) talk where she challenges the idea behind the 10,000-hour mastery concept. It might be a myth, according to her research. If you are someone who believes in the 10,000-hr idea but feels overwhelmed by the thought of trying to master a new skill, this might give you some hope!
What our readers think
I spent much of my early life in ‘The Zone’ (up to age 42)
Its a place where everything pans out, you move ahead whilst achieving one success after another.
There is no doubt attached to decisions you make, and you take on bigger and bigger rational and ultimately successful challenges..
The universe appears to support you as you move through the various successes
I don’t have much of an education, I relied on my manual skills, gained whilst I was taking challenges on.
It was as if I was being guided and supported..
I have left out the detail deliberately as its a long story and merely wanted to respond to the article
I experience Flow while solving cryptic crosswords, when they are of medium difficulty. That’swhy many times, I suggested to the setters to set only medium diffulty puzzles, so that the solvers experience Flow , which generate more interest and Aha! feeling in their mind. Am I correct ?
Another thing I want to ask is, whether a continuous Flow experiences will result in the addiction of the activity ?
Hi Prasad,
That sounds like a great recommendation. When people find a puzzle difficulty that allows them to feel a sense of “aha!” or satisfaction upon discovery of the solution, that’s much more likely to bring about a state of flow than a puzzle that is too simple or so difficult that it’s frustrating.
Regarding your second question, there is some evidence linking flow experiences to addiction. Work in this space has looked a lot at video games. For instance, it’s been found that when a digital environment invokes a sense of presence (i.e., a feeling that a person is really ‘in’ the game, rather than technology mediating the interaction), this can lead to an increased risk of addiction, which is mediated by the flow experience (Park & Hwang, 2009).
There doesn’t seem to be as much work about flow leading to addiction outside of digital environments. So perhaps that points to an increased risk here stemming from the highly immersive nature of technology.
Hope that answers your question!
– Nicole | Community Manager
Flow of state is a great discovery from Cziksentmihalyi. I would like to know whether has any study or research apply flow theory on the clinical application such as depression and anxiety etc.
Hi Ka Shing Yu,
Generally, flow experiences are thought to be drivers of positive psychological states, such as flourishing and thriving (e.g., see Esche, 2021). The idea of flow coming into the treatment of depression fits in well with a behavioral activation style of treatment. This involves encouraging clients to schedule pleasurable activities, so they can feel the positive emotions that flow from them to help elevate mood (you can read more here).
Flow activities may certainly form an important part of a BAT activity schedule.
As for anxiety, there appears to be less research on this! So it’s harder to comment on, but research by Baker, Rickard, Tamplin and Roddy (2015) seems to suggest that reported flow experiences don’t directly affect reported anxiety.
– Nicole | Community Manager
I have been an early childhood educator for 30 years and I’ve done a lot of action research about how to teach writing in grades K-2. I am fascinated by the idea of curriculum that includes “flow”, in other words the lessons have entry points for novices and can also stretch to challenge kids who are already experts. I have seen an entire classroom of 28 kids all in a state of flow using lessons I have designed. Another adult can enter the room and everyone is silent and totally engaged and don’t even look up. It’s magical. It does not have to start from doing something they love – I’ve seen kids who hated writing at first become able to get into a flow with it where they don’t want to stop. If all curriculum had a flow design imbedded within, education would be more equitable, students would be more on task, and teachers would love their jobs more than they do now. I would love to have educational or flow researchers take a look at this area. Please contact me if you know anyone who would like to collaborate!
Book about finding more Flow for managers and leadership developer via modern training tools: https://www.amazon.com/Missing-Link-Discovered-Csikszentmihalyis-Flow-Leadership-ebook/dp/B01N1SAC9Z
Great compilation and let me also share Csikszentmihalyi’s official (!) Flow -Leadership Development Program and Serious Game FLIGBY http://www.fligby.com and the related professional blog site: http://www.flowleadership.org –
Dr. Zoltan Buzady, Associate Professor and Expert in Flow-Leadership, Academic Director of the Leadership & Flow Global Research Network
Hi… thank u for your paper. I’ve been practicing the flow for bout a year now, not knowing it was getting psychological attention. Super flow is my goal… and every now and then do. Only thing my focus is spiritual… becoming one w the Holy Spirit and gleaning the love grace and hope that is not just euphoria, but peace beyond understanding. I can achieve anything as long as the motive is righteous.
Peace
Flow: A Simple Explanation
Flow is a felt state of pleasure and attentive arousal that is elicited when one is focused on highly engaging behavior, from creativity to extreme sports, while in a relaxed or non-stressed state. In the brain, attentive arousal is mapped to the activity of mid-brain dopamine systems (arousal), and relaxation elicits the activity of opioid systems (pleasure). Since the nuclei (neuronal groups) for both systems abut each other in the midbrain, and since opioid and dopamine systems can mutually stimulate each other (opioid/dopamine interactions), this logically results in highly pleasurable and attentively aroused state, or ecstasy.
And that’s what flow is. For a more detailed (and still simple explanation), see pp. 82-86 on the linked treatise on the psychology of resting states. also at doctormezmer.com
https://www.scribd.com/doc/284056765/The-Book-of-Rest-The-Odd-Psychology-of-Doing-Nothing
have any negative effects been found with the usage of flow?
Hello, Jake. Thanks for reading the article. As to your question, here’s an article that might interest you: The Dark Side of Flow: A Qualitative Study
of Dependence in Big Wave Surfing.